AI Insights · Timothy · July 2024
Top 5 Boxing Games on Unified Platform in Romania, Q2 2024
In Q2 2024, the performance of the top 5 boxing games in Romania varied, with some apps showing steady growth while others experienced fluctuations in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 boxing games on a unified platform in Romania exhibited diverse performance metrics across downloads, revenue, and weekly active users. Data from Sensor Tower provides insights into these trends.
EA SPORTS™ UFC® 2 by Electronic Arts saw its weekly revenue fluctuate, peaking at approximately $224 in mid-April and dipping to $59 in late May. Downloads were relatively stable, ranging from 906 to 1275 per week, with a slight increase towards the end of the quarter. Weekly active users showed minor fluctuations, starting at 6861 and ending at 6244.
Real Boxing 2 from Vivid Games S.A. had revenue that varied between $64 and $159 per week. Downloads showed a downward trend, starting at 1141 in early April and decreasing to 765 by the end of June. Active users followed a similar pattern, dropping from 2995 to 1963 over the quarter.
Punch Club by tinyBuild LLC had a more stable revenue trend, with weekly earnings ranging from $35 to $190. However, no download or active user data was available for this period.
WWE Mayhem by Reliance Games experienced a decline in both revenue and downloads. Revenue started at $161 in early April and dropped to $41 by early June. Downloads also declined, from 353 to 233 over the quarter. Active users decreased from 416 to 279 during the same period.
Finally, Wrestling Empire by MDickie Limited had a relatively low but stable download rate, ranging from 35 to 108 per week. Revenue varied, peaking at $157 in mid-April and dropping to $0 in early June. Active users showed a slight decline, starting at 154 and ending at 147.
For more detailed insights and data, visit Sensor Tower.